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Nic01

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A member registered Apr 03, 2020

Recent community posts

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This game was very interesting to me, as it tried to do something that the other entries didn't. The tutorial helped me a lot figuring out the several intertwined mechanics of the game, although I had to run through it a couple times to fully understand. The art style and assets are very cohesive and have a unique hand-drawn quality to them that I liked a lot. If this game were to be continued in the future, I would have more indicators as to what clicking a button did, as that would help with the gameplay of this game a bit more, and overall I really appreciate all the effort that went into this!

This game stood out to me because of its focus movement and attacking mechanics. I noticed that a lot of the game was the same throughout, but I didn't care since I loved finding out what this character could do. The way that you attack is very nice, and I love the small details like the particles that come off the ground as you hit it. Also, I noticed that you can even hit the projectiles back at the enemies, which was an awesome touch, and what I am assuming is what the perfect time part of the attacking system is (although this is a little unclear). As this game is unfinished, there were a lot of default and standard assets, but I could definitely see a lot of potential with the mechanics already established. Great work!

This game is very simple in terms of style, but I loved the gameplay and feel of the game overall. For one, the way that you were constantly pressured by the side of the screen was very engaging to me, although I would have liked a little time at the beginning to understand what was going on. I love platformers, so it was very enjoyable for me to perform jumps under this pressure. There are also many interesting ideas that could come of the two characters. Perhaps, in the future, more mechanics that have the two characters interact with each other could be added--I think there is a lot of potential here.

This game is pretty simple, but lots of fun. I enjoyed figuring out my plan of action when I first entered a room, and then the thrill of putting that plan to action as the guards chased me. It was a bit unclear on the first screen, as I thought the walls were already invisible, but I quickly realized that there were no walls until the later levels. For the guards, I really like their cone of vision lines and how they interact with the invisible walls. It could sort of be used as a strategy to remember where the walls are by looking at the ends of the vision lines. Something I might test out is making the cone fully visible with a transparent triangle/raycast of some sort, so the walls could be even more defined, and you would know more concretely when the guards can see you. However, I can understand keeping it out if it makes the game too easy. I was also confused how the guards would snap back into place after you exited their vision, but this is also understandable as well, as the game might become either very hard or too easy if this was not done. I feel like if you were planning to work on this game more in the future, art assets could go a long way, but overall the base mechanics are very much there, and I had a great time playing it!

I really like the sprite-work and small story within this little pixel art game. The tiles go really well with each other, and it gives me a retro-type of vibe. The gameplay for this game is a bit easy, as, for me, the main strategy is to hug the walls of the forest trees to avoid the thieves. However, this could be intentional. Something I would recommend is either: the thieves are slower, but chase you if they see you, or they are still fast, but you cannot avoid them by hugging the wall and there are a lot more holes to hide in, and you must time your movements to get past them. If this game were to be continued, I would definitely love to see new mechanics or environments added, and I think it has a lot of potential with the story as well. Why is this person delivering gems? Who are they delivering them to? Etc. Overall, I really like this game for having an awesome and coherent pixel art style, and having lots of potential with the dialogue, story, and base mechanics.

First off, I love the controls. Even though they were hard to get used to at first, I loved the difficult yet earned skill of flying that was needed for later levels. I also liked the introduction of the turrets, because they added extra challenge that built up just enough for the final room. I also really like the bullets that you shoot, although I didn't notice they were there at first because I knew to shoot the opposite direction of me to move from the name alone. However, it wasn't so much of a problem rather than a cool surprise when I learned about the targets you had to hit. One thing that I will say is that the final room has a very long buildup at the beginning, which I would shorten due to it being hard later on, and redoing the first section gets a bit tedious. Another complaint from me is that the arrow around your ball was confusing for me at first, since I had originally thought it was showing where you were aiming, and not where the ball was going to go. For the visuals, I especially loved the pixel particles, and I really liked how all the sprites were very coherent with each other. Great work!